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Copy pathCTDynamicModMenu.csproj
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39 lines (36 loc) · 1.76 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<OutputType>Library</OutputType>
<RootNamespace>CTDynamicModMenu</RootNamespace>
<AssemblyName>CTDynamicModMenu</AssemblyName>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath Condition="Exists('Dependencies\0Harmony.dll')">Dependencies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath Condition="Exists('Dependencies\UnityEngine.IMGUIModule.dll')">Dependencies\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath Condition="Exists('Dependencies\UnityEngine.TextRenderingModule.dll')">Dependencies\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath Condition="Exists('Dependencies\BepInEx.dll')">Dependencies\BepInEx.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath Condition="Exists('Dependencies\BepInEx.Harmony.dll')">Dependencies\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Preloader">
<HintPath Condition="Exists('Dependencies\BepInEx.Preloader.dll')">Dependencies\BepInEx.Preloader.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath Condition="Exists('Dependencies\UnityEngine.dll')">Dependencies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath Condition="Exists('Dependencies\UnityEngine.CoreModule.dll')">Dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>