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378 lines (315 loc) · 7.77 KB
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#include "TriviaServer.h"
#include "Validator.h"
#include "DataBase.h"
#include "Protocol.h"
using namespace std;
/*Creates a socket for server listening, binds and listens*/
void TriviaServer::bindAndListen()
{
WSADATA info;
int err;
err = WSAStartup(MAKEWORD(2, 2), &info);
this->_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); //Socket creation.
struct sockaddr_in serverService;
serverService.sin_family = AF_INET;
serverService.sin_addr.s_addr = INADDR_ANY;
serverService.sin_port = htons(8820);
int connection;
connection = ::bind(_socket, (struct sockaddr*) &serverService, sizeof(serverService)); //binds the socket with the propreties above. Ready to use.
cout << ">> Binded." << endl;
listen(_socket, 20); //supports 20 users.
cout << ">> Listening. (Port = 8820)" << endl;
//starts a thread that handles the messages from all of the clients.
std::thread t(&TriviaServer::handleRecievedMessages, this);
t.detach();
while (true)
{
accept();
}
}
/*Accepting clients and opens a thread for each one of them.*/
void TriviaServer::accept()
{
sockaddr_in client;
SOCKET client_sock;
int c = sizeof(struct sockaddr_in);
client_sock = _WINSOCK2API_::accept(this->_socket, (struct sockaddr*)&client, &c); //create connections with the clients.
cout << "Accepting Clients." << endl;
if (client_sock != INVALID_SOCKET)
{
cout << endl << "Accepted client on port = " << ntohs(client.sin_port) << endl;
std::thread t(&TriviaServer::clientHandler, this, client_sock); //creates a thread - for handling client.
t.detach(); //works independently.
thread HandleMessages(&TriviaServer::handleRecievedMessages, this);
HandleMessages.detach(); //handles messages independently.
}
else
{
cout << "ERROR: Invalid Socket." << endl;
}
}
void TriviaServer::clientHandler(SOCKET s)
{
int code;
RecievedMessage* rm;
try
{
while (((code = Helper::getMessageTypeCode(s)) != END) || ((code = Helper::getMessageTypeCode(s)) != 0))
{
rm = buildRecieveMessage(s, code); //inserts the new message to the queue.
}
rm = buildRecieveMessage(s, END); //creates end connection message, ends thread.
}
catch (...)
{
rm = buildRecieveMessage(s, END);
}
}
void TriviaServer::handleRecievedMessages()
{
int code;
unique_lock<mutex> ul(this->_mtxRecievedMessages, defer_lock);
if (this->_queRcvMessages.empty())
this->_cv.wait(ul); //waits until the queue is not empty
this->_mtxRecievedMessages.lock();
//getting the first message in the queue, safely, with locks.
RecievedMessage* rm = this->_queRcvMessages.front();
this->_queRcvMessages.pop();
this->_mtxRecievedMessages.unlock();
rm->setUser(getUserBySocket(rm->getSock())); //init message's user.
vector<string> values;
string message = Helper::getStringPartFromSocket(rm->getSock(), MAX_LENGTH);
code = rm->getMessageCode();
switch (code)
{
case SIGN_IN:
handleSignin(rm);
break;
case SIGN_OUT:
handleSignout(rm);
break;
case SIGN_UP:
handleSignup(rm);
break;
case ROOMS_LIST:
handleGetRooms(rm);
break;
case USERS_LIST:
handleGetUsersInRoom(rm);
break;
case JOIN_ROOM:
handleJoinRoom(rm);
break;
case LEAVE_ROOM:
handleLeaveRoom(rm);
break;
case CREATE_ROOM:
handleCreateRoom(rm);
break;
case CLOSE_ROOM:
handleCloseRoom(rm);
break;
case START_GAME:
handleStartGame(rm);
break;
case ANS:
handlePlayerAnswer(rm);
break;
case LEAVE_GAME:
handleLeaveGame(rm);
break;
case BEST_SCORES:
handleGetBestScores(rm);
break;
case MY_STATUS:
handleGetPersonalStatus(rm);
break;
case END:
safeDeleteUser(rm);
break;
default:
safeDeleteUser(rm);
break;
}
}
void TriviaServer::addRecievedMessage(RecievedMessage* m)
{
std::lock_guard<std::mutex> lock(this->_mtxRecievedMessages);
this->_queRcvMessages.push(m);
this->_cv.notify_all(); //notifies to all threads that the queue is not empty.
}
RecievedMessage* TriviaServer::buildRecieveMessage(SOCKET s, int num)
{
//builds a receivedMessage.
RecievedMessage* m = new RecievedMessage(s, num);
addRecievedMessage(m);
return m;
}
User* TriviaServer::getUserByName(string name)
{
map<SOCKET, User*>::iterator it;
for (it = this->_connectedUsers.begin(); it != this->_connectedUsers.end(); it++)
{
if (it->second->get_user_name() == name) {
return it->second;
}
}
return nullptr;
}
User* TriviaServer::getUserBySocket(SOCKET s)
{
try
{
return this->_connectedUsers.at(s);
}
catch (...)
{
return nullptr;
}
}
Room* TriviaServer::getRoomById(int id)
{
try
{
return this->_roomsList.at(id);
}
catch (...)
{
return nullptr;
}
}
void TriviaServer::safeDeleteUser(RecievedMessage* m)
{
try
{
handleSignout(m);
closesocket(m->getSock()); //closes the client's socket.
}
catch (...)
{
cout << "An ERROR has occured." << endl;
}
}
User* TriviaServer::handleSignin(RecievedMessage* m)
{
string username = m->getValues()[0];
string password = m->getValues()[1];
//Checks if the username and password are in the database:
/*
if (DataBase::isUserAndPassMatch(username,password))
{
if (this->getUserByName(username))
{
User* user = new User(username, m->getSock());
this->_connectedUsers[m->getSock()] = user; //adds the user to the connected users.
Helper::sendData(m->getSock(), to_string(RES_SIGN_IN) + "0"); //sends 1020 to client, "Success".
return user;
}
else
{
Helper::sendData(m->getSock(), to_string(RES_SIGN_IN) + "2"); //sends 1022 to client, "User is already connected".
return nullptr;
}
}
else
{
Helper::sendData(m->getSock(), to_string(RES_SIGN_IN) + "1"); //sends 1021 to client, "Wrong Details".
return nullptr;
}
*/
}
bool TriviaServer::handleSignup(RecievedMessage* m)
{
string username = m->getValues()[0];
string password = m->getValues()[1];
string email = m->getValues()[2];
try
{
if (Validator::is_pass_valid(password))
{
if (Validator::is_username_valid(username))
{
if (!DataBase::is_user_exsits(username))
{
bool success = DataBase::add_new_user(username, password, email);
if (success)
{
Helper::sendData(m->getSock(),RES_SIGN_UP_SUC); //sends 1040 to client, "success".
return true;
}
else
{
Helper::sendData(m->getSock(),RES_SIGN_UP_FAIL); //sends 1044 to client, "other".
return false;
}
}
else
{
Helper::sendData(m->getSock(), RES_SIGN_UP_USERNAME_FAIL); //sends 1043 to client, "Username is illegal".
return false;
}
}
else
{
Helper::sendData(m->getSock(), RES_SIGN_UP_USERNAME_EXIST); //sends 1042 to client, "Username alreay exists.".
return false;
}
}
else
{
Helper::sendData(m->getSock(), RES_SIGN_UP_PASS_FAIL); //sends 1041 to client, "password is illegal".
return false;
}
}
catch (...)
{
Helper::sendData(m->getSock(),RES_SIGN_UP_FAIL); //sends 1044 to client, "other".
return false;
}
}
void TriviaServer::handleSignout(RecievedMessage* m)
{
map<SOCKET, User*>::iterator it;
for (it = this->_connectedUsers.begin(); it != this->_connectedUsers.end(); it++)
{
if (it->second == m->getUser()) {
this->_connectedUsers.erase(it->first);
}
}
handleCloseRoom(m);
handleLeaveRoom(m);
handleLeaveGame(m);
}
void TriviaServer::handleLeaveGame(RecievedMessage* m)
{
}
void TriviaServer::handleStartGame(RecievedMessage* m)
{
}
void TriviaServer::handlePlayerAnswer(RecievedMessage* m)
{
}
bool TriviaServer::handleCreateRoom(RecievedMessage* m)
{
}
bool TriviaServer::handleCloseRoom(RecievedMessage* m)
{
}
bool TriviaServer::handleJoinRoom(RecievedMessage* m)
{
}
bool TriviaServer::handleLeaveRoom(RecievedMessage* m)
{
}
void TriviaServer::handleGetUsersInRoom(RecievedMessage* m)
{
}
void TriviaServer::handleGetRooms(RecievedMessage* m)
{
}
void TriviaServer::handleGetBestScores(RecievedMessage* m)
{
}
void TriviaServer::handleGetPersonalStatus(RecievedMessage* m)
{
}