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How to play

Player 1

  • Backword: A
  • Forward: D
  • Straight punch: F
  • Uppercut: G
  • Charge punch: H

Player 2

  • Backword:
  • Forward:
  • Straight punch: ,
  • Uppercut: .
  • Charge punch: ?

Attacks

All attacks will beat back opponent.

  • Straight punch: Regular punch, will cost medium demage
  • Uppercut: Cost small demage and opponent will increse dizziness value. There are two phase of dizziness, phase 1 will slow walk speed, phase 2 will get dizziness.
  • Charge punch: Hold the key, when charge bar is full, it will sprint forward automatically and cost large demage.

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2D boxing game made with PyGame

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