PhD in Computer Science graduated at the University of Cagliari, Italy, specializing in End User Development for Extended Reality (XR).
- ๐ญ Iโm currently working on XR technologies and End User Development.
- ๐ฑ My interests include Videogame Development, Internet of Things (IoT), and exploring immersive virtual worlds.
Languages: C#, Python, Javascript
Engines & Frameworks: Unity, SteamVR, Qt, Web Tech (HTML/CSS/JS)
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ViRgilites: Multilevel Feedforward for Multimodal Interaction in VR (EICS 2024)
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Defining configurable virtual reality templates for end users (EICS 2022)
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FeedBucket: Simplified Haptic Feedback for VR and MR (AVI 2020)
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๐ See all publications on Google Scholar
- Crab Mentality (Game Jam Plus 2025 - Unreleased but "Coming soonโข") - Multiplayer top-down turn-based competitive game where some crabs try to escape from a bucket, while trying not to let others succeed. You know, like the crab mentality metaphor.
- BubBlast (GGJ 2025) - A multiplayer top-down 2D shooter where sharkmen fight with bubbles.
- Dadtopia (GGJ 2024) - A prototype game about dads using dad jokes.
- ECARules4All (2022) - A Unity package enabling users to set up VR worlds using natural language Event-Condition-Action rules.
- FeedBucket (2020) - A free Haptic Feedback library for VR applications in Unity.
- Cheater (2018) - A meta-game about using cheats in a bug-filled world.
- BagOnKey (2024) - A Python/Qt companion app for remapping buttons on a macropad on-the-fly.
- Rebble Memos (2020) - Send pins to your Pebble timeline from Windows or Android.
- ๐ผ LinkedIn
- ๐ Google Scholar
- ๐ง Email
