Playground redesign: new shell, managed netcode migration, generated names#1
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Picks up plot.play() (managed netcode), WebSocket keepalive, auto-reconnect with resume tokens, and the fix for the reconnect re-mint omitting the X-Plot-App tenant header.
New design system for the demo hub: color-bar mark, point/line/plane card art with per-game hue identity, room-join overlay with code sharing, live player counts, connection-lost/reconnecting overlays, and deterministic adjective-animal player names.
Blobs and siege replace manual join/attachHandler/predict/frame wiring with a single declarative plot.play() call. Party drops the manual nickname prompt in favor of deterministic generated names. Blobs now spawns players near the arena center so they see each other immediately (pellets still scatter across the full arena).
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Summary
plot.play()call; party drops the nickname prompt for deterministic adjective-animal names.@plot/clientbundle:plot.play(), WebSocket keepalive, auto-reconnect with resume tokens, and theX-Plot-Appreconnect-header fix (multi-tenant apps no longer reconnect to the wrong app).Test plan
npm run typecheckcleannpm test— 34/34 passnpm run build— production bundle builds (65.5 kB js)api.plot.ws