⚔️ Game Balance Adjustment Tool
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Updated
Jan 7, 2026 - JavaScript
⚔️ Game Balance Adjustment Tool
Lightweight package with variables, custom data model support and optional encryption. Under the hood it uses the same PlayerPrefs system, but creates flexible wrapper on top.
A modular, extensible and editor-friendly Save System for Unity, supporting multiple serialization formats (PlayerPrefs, JSON, XML),
Ready-made solutions for game development.
A repository full of samples of popular libraries used by GameDevs
Field of Reeds is 3D dev tool project built with the Godot Engine. It provides procedural terrain generation, dynamic environmental interactions, and other advanced mechanics to enhance 3D world creation.
The procedural voxel tree generator studio for MagicaVoxel
SmartDiff: semantic diff and three-way merge tool for spreadsheet-based config data (.xml/.xlsx/.xls) with optional SVN integration
AI development for Quake3 Arena matches
One-line GitHub repo description: In-game bug reporting for Unity with video capture, log collection, and zero-config BetaHub integration.
This is a simple platformer game developed in Godot, created as an educational resource for beginners.
Detect Blueprint behavior shift — across migrations, engine upgrades, forks, and refactors.
A Unity editor tool designed to detect unused assets in your project. This tool helps developers clean up their projects by reducing unnecessary resource usage
2D Game Tiler App similar to Tiled with useful Tools and AI
In-game bug reporting for Unreal Engine with video capture, log collection, and instant BetaHub submission.
A symbolic cognition engine for emotional AI, narrative modulation, and real-time tone signal inference.
Hey there! This is the official repo for NarrativeFlow's Interpreter Scripts for using your compiled NarrativeFlow project files with your game engine.
Zero-dependency seeded RNG for games — Mulberry32 PRNG with weighted drops, gaussian distribution, shuffle, and 2D vector helpers.
Godot Codex Bridge is a local, reviewable editor automation bridge for Godot 4. It lets Codex inspect projects, apply visible scene/editor changes, run validation, snapshot/rollback edits, and bootstrap new games without API keys or cloud services.
This library allows you to use physics, math and geometry methods for developing games
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