Skip to content
#

taa

Here are 13 public repositories matching this topic...

GTX-class post stack that approximates RTX-style lighting with Vulkan compute, screen-space techniques, and temporal accumulation. There is no hardware ray tracing, no DXR/VK ray tracing pipelines, and no DLSS dependency.

  • Updated Jul 1, 2026
  • HLSL

Improve this page

Add a description, image, and links to the taa topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the taa topic, visit your repo's landing page and select "manage topics."

Learn more